My fiance was playing After Inc: Revival and I was kinda bored, so I started playing My drums along to the game music. Then I started changing up the beat to reflect what was going on in the game. Then I started associating game events with audio cues, and used the audio cues to guide My partner in the game and help it play better. My partner didn’t notice a celebration bubble, so I used music to tell it the bubble was there.
A well designed game soundtrack helps the player understand what’s going on and guides them to make good choices. Today I was a game soundtrack.


Thanks!
Yeah coming from a programmer background and going into drums, I guess I’m in a bit of an odd situation. I can barely hit a rimshot but I know how to program a Linux computer to automatically set up My drums for recording when I log in 😂
Unfortunately, My role models are fictional! I was inspired by Gwen Stacey in Across the Spider-Verse and Swampy from Love Handël in Phineas and Ferb. And one day I’ll be able to play and sing Ain’t Got Rhythm. I’ve also started watching The Drum Thing on youtube, I guess he’s kind of a role model. But I definitely don’t want to throw cymbals across the room like he does! He’s so mean to his instruments
I mean you can just keep hitting a crash cymbal and it’ll keep making noise. So if you gently but quickly hit your crash, you can stretch the sound out as long as you want. But I wouldn’t say it sounds “unnatural” to do so, it’s pretty common. If you load up Halo Combat Evolved, the main theme actually starts with this big rising crash cymbal sound that sounds super orchestral and atmospheric, where they’re doing the technique. Is that an agogic?